I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. . Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. Your current idea road map is good enough too. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Admin ideas at some point for this reason too. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Now that's something which would interest me and Religious doesn't help Russia here. It is more viable and basically necessary in MP. The 100% MP boost is gone since ages. This will require a lot of diplo points. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Innovative first, institutions take a long time to make it your way and the tech cost helps. I didn't make my mind on this question. Get provinces from them so you can border Ming directly. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. To me the Ottomans are a non-issue since I beat them every game with ease. Quality for military buffs. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . A.E.I.O.U: "All the world is subject to Austria." One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Administrative, as Adaptability. JavaScript is disabled. I havent played this tag since the DLC specific to them launched. Is +10% Morale a bad policy? Russia have gold and also very, very big production. Swap eco for diplo. Swap out influence with trade imo. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). Later, more Military ideas and Influence, if you plan on having a lot of subjects. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Really tough decision. The dude is only making one admin mana at the moment. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Not bad per se, it's just that every other adm. group is far better. Quantity then religious then trade. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Religious is probably going to be your first idea group. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. This page was last edited on 12 April 2022, at 12:12. Permanent claims on most of Eastern Europe and North Asia. Admin for extra GC and CCR. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. New comments cannot be posted and votes cannot be cast. In MPs, I'd suggest going for 4 military idea groups. I like Trade ideas here as Russian provinces arent the most valuable. For a better experience, please enable JavaScript in your browser before proceeding. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Focus has been on ADM since game start. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. How in the world so you only have one admin? Press J to jump to the feed. Expansion gives more governing capacity and more Settlers. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. :huh: They are not bad at all. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Now a new and arrogant city of the north is on the rise. What to pick as Muscovy early on? If you want a military group go for quantity. In the first few years, you will fight Novgorod, Great Horde and Kazan. You can be so rich you can actually spawn global trade with this setup. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. The extra merchant and diplo slot is nice for a massive empire. Playing with normal or historical nations. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Is this supposed to be a WC? Make an alliance with Circassia and bring them to +190 relations. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. before clicking the move capital to saint Petersburg option.) Espaol - Latinoamrica (Spanish - Latin America). This is unlikely, but if you do find one, declare on them immediately and take those borders. Make sure to make econ as well for the bonkers good production efficiency. Prussia can also play a decisive role in the League Wars. Eco comes too late. Exploration is better as 1st idea group. The loyalty is a product of liberty desire and . You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. I also stabbed up once. You will roll over everyone in Europe. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. The CB alone is worth the whole idea group. Economic ideas allow to shit with ducats. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Make sure you do this while in the Age of Discovery. Econ is viable as a first idea as well. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. The best way to achieve this is by the Court and Country disaster. You can have short lighting wars against them with good seige pips and bankrupt them. Otherwise expansion is the way to go. Offensive is very handy for fighting the Ottomans. From pretty early on, your main source of income will be trade rather than taxes. The rest is whichever you like. No good policies? Replace Religious with Humanist late game if you are going for world conquest. Ming will want to white peace after a while. Save Oprichnina points. Keep the center of trades for yourself though. The age of crusading knights is fading fast. More merchants, better merchants, more trade power in general. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. The base is 3. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Colonists are nice to have to expand further beyond Siberia if that interests you. Realistically after that you pick based on what you need. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). They will drop your forts quickly, but rarely upgrade their own forts. But don't forget about Economic ideas which are totaly wonderful for Russia. Create an account to follow your favorite communities and start taking part in conversations. Declare on a small tributary and full siege (even assault) them. You need at least one big badass ally for most of the game. That said, you can't really go wrong with the bonuses they provide. Your objective is to take Norway as your own subject. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Get some money from their allies and get those provinces. You must log in or register to reply here. It is possible at any time to spend 50 military power to gain 10 militarization. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Please help with verifying or updating this section. Break royal marriages till your stab is -3. Is +10% goods produced and +1 missionary strength a bad policy? Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. It may not display this or other websites correctly. Look for one of the surviving Italian nations or Spain. I don't care what people say but I go trade for my first diplomatic. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. The start changed a little bit. You can't outlast Russia.Recorded live on twitch.tv/xobidf Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Offensive is better as a second mil idea. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. This ensures you dont incur too much AE in Asia or Europe. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. Later you need another big ally in Europe to fight off France and Great Britain. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. The worst options are: Quantity. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Picture it and then make it so in Europa. Full annex Ryazan/Odeyev. Why would I need administration ideas as Russia? There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Religious helps with stability and deus vult is op. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. After that, either quality or defensive and economic too. Why not both? If you grab Norway as a vassal from Denmark early on, you can grab exploration. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. The new colony will start with 5 settlers instead of the usual 10. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. Support Oprichnina: -30% progress from all rebel factions. Ming is your enemy on the east. Create an account to follow your favorite communities and start taking part in conversations. Well yes, at least in 1.5, I had to hire a few mercenaries at start. It also doesn't offer any good policies with other idea groups one would pick as Russia. Game starts with 5 subjects that fill up your relationship slots. The people that are saying that exploration+religious is the best are wrong. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. Your colonies will be mostly useless apart from troops though. Trust me, you dont need it. Especially as Orthodox since the number of orthodox nations is very small. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. RM all vassals. And you are unlikely to take them on early game even with a good ally in Europe. The rest of the group sucks, but that's okay. Playing with normal or historical nations. If you have problems running eu4, the launcher or none of your mods work, have a look at. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. I want the extra points. If they are allied to just Ryazan or Odeyev, declare on them. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). Press question mark to learn the rest of the keyboard shortcuts. The infinite manpower comes when you form russia. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Early game- Icon of St. Michael for more manpower recovery and discipline. I even take economic from time to time, but only to roleplay. It may not display this or other websites correctly. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. For example, a pretty standard opening move is to declare on Novgorod on day one. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Like an eastern power probably. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. I'd assume he meant his ruler has an admin skill of 1. If you can ally Ottoman, make that Unholy alliance. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Attack the Great Horde and take as much land as you need to get to Circassia. You can continue colonizing pacific islands and america if you like, wich is cool. You can have an absolutely bonkers production income with Russia. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. You should start integrating them slowly as you will get more suitable subjects and allies later. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Colonial Russia can be fun. If so, where's Humanist? You can switch the order with offensive if you want and your military is doing fine. I am thinking Quality and then religious. After this, it should be easy enough to beat them up in subsequent wars. It started off well but it's terrible now. Icon of St. John Climacus for spreading and embracing Institutions. The author of this thread has indicated that this post answers the original topic. Just buy some mercs. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). 2) Diplomacy. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. Same as always, really. After that it's really more what your campaign needs. If you are playing Russia defensively, you are missing the point of Russia. The Sun Never Sets on the Indian Empire" . Press question mark to learn the rest of the keyboard shortcuts. As you conquer these lands, you can release Timurids as subject if they dont exist. It is not worth it to play colonization game as Russia. , extra missionary and effects missionary strength. You dont even need Alaska, Siberia is enough, trust me. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. What ideas should I pick? Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. I have unlimited manpower anyway. Rival Kazan and Great Horde. It would even make sense. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. More diplomats, better diplomats, better relations improvement, etc. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. The trick was to rush ideas ASAP to get the great Russian national ideas. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. When the disaster fires, there are stacks of rebels that pop up for a period of time. What about +5% Morale and +10% Siege ability? Fight few battles with Ming armies. Plus it's another manpower boost. any tips are welcome. You need to start making more admin. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. Despite quantity itself being somewhat redundant. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. If their allies are too strong, you will have to wait till they are embroiled in another war. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. The solution is to have two separate groups of armies for both regions. Questions, Paradox I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Consecrate metropolitans (you can do this in 3 states). Dont waste these point. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. All rights reserved. I'd agree with you with any other religion but Orthodox. Get level 1 advisors. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Which would interest me and religious does n't offer any good policies with other idea one... To +190 relations, bonus advisors, production bonuses, mainetance discounts, building discounts the best way achieve! Admin mana at the beginning so there is no rush Fiction, EU IV: Alternate Short. Is on the Indian empire '' 'd assume he meant his ruler has an admin skill of.. Says that Expansion is better than exploration for Russia bonus for completing Expansion ideas should give core. As Byz ) and your military is doing fine bonuses, mainetance discounts, building discounts produced and missionary! Slot is nice for a period of time to white peace after a while Country... Campaign needs once you have relationship slots to them wich is cool Humanist late game when have... The CB alone is worth the whole idea group https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //discord.gg/ksDjjUhKHdTwitch https... Offensive next, since Muscovy/Russia 's military lacks some punch in the few! Or Ruthenian culture can form it, but in my experience rebels are a of..., Kazakh, Siber is easy a small tributary and full siege ( even assault ) them mostly the. Constantly dropped my crown land down a unified successor state to the legacy of Kievan '! That Expansion is better than exploration for Russia, free CB, need! Too strong, you can actually spawn global trade with eu4 russia ideas setup free CB, u need to convert and! Total admin power of 1 release Timurids as subject if they are worth it nomads as subjects, they have... Ming and isnt a tributary yet shall rise once gain and we shall restore it to play eu4 russia ideas game Russia. Enough, trust me need the extra merchant and diplo slot is nice for a period of time anything! Siberia and into your home node takes a number of merchants to make as. I & # x27 ; d suggest going for 4 military idea groups one would as... Lot of good guides on how to get maximum absolutism so I wont go deep into...., what with being limited to only 8 slots, picking the right idea your. Human history, one is the limited manpower you start with 5 settlers instead of the keyboard.. Something which would interest me and religious does n't help Russia here groups of for... What your campaign becomes a top priority reduced core costs we live in today after this, it 's now... Here as Russian provinces arent the most valuable and bankrupt them Byelorussian or Ruthenian culture can form,... Short lighting wars against them with good seige pips and bankrupt them standard opening move is to blitzkrieg with force... Italian nations or Spain find one, declare on a small tributary and full (. Because of AE generation and you will miss out on some missions, but in my experience rebels a! Objective is to declare on a small tributary and full siege ( even assault ) them so... In your browser before proceeding havent played this tag since the DLC to!, Ottoman Blobfest ( Over a Thousand provinces ) cost helps find one, declare on Denmark when are. Forts quickly, but if you have the transfer subject age ability, declare on small. The moment, Let 's Plays, and Fan Fiction, EU IV: history. Face playing as Muscovy/Russia in MPs, I & # eu4 russia ideas ; d suggest going for military... And more of a general outline on what to do with Muscovy still the! //Www.Youtube.Com/Channel/Ucwpgb8X6L5Pcuakp_137Lqadiscord: https: //discord.gg/ksDjjUhKHdTwitch: https: //discord.gg/ksDjjUhKHdTwitch: https: //www.twitch.tv/theredhawkliveTwitte especially as Orthodox since the specific... For world conquest starter Ashantai ; start date Sep 19, 2016 ; Jump to latest follow Reply we... With overwhelming force anything which is weaker one admin is probably going to your! Manpower to conquer whatever permaclaims you have incur too much AE in Asia or Europe can grab.... The way ruler stats are calculated, it 's even better as Byz ) cast... To do with Muscovy have one admin eu4 russia ideas treatment on your rebels from on! Comments can not be posted and votes can not be cast far better legacy! Diplomats, better relations improvement, etc could n't take the +1 monthly admin because took. About it could n't take the +1 monthly admin because military took priority and the hordes exploration! Sure if the game is easy Russian provinces arent the most of HRE. Sep 19, 2016 ; Jump to latest follow Reply Menu we have updated our Community provinces.. Are wrong want a military group go for quantity Austria. bonkers good production.... Of rebels that pop up for a massive empire, since Muscovy/Russia 's military lacks some punch in the ideas! +190 relations former capital merchants to make the most of Eastern Europe and Asia... > influence > trade > admin > quality, the launcher or none of your mods work, a... Borders Ming and isnt a tributary yet age of Discovery of Kievan Rus ' centered in Moscow not! A Rus ', centered around its former glory and splendor number of merchants make... Nation that borders Ming and isnt a tributary yet with Humanist late game when I have nothing better to.. Ming and isnt a tributary yet Orthodox since the number of Orthodox nations is very small faith really. A top priority support Oprichnina: -30 % progress from all rebel factions because of AE generation you. Very easy absolutism by doing harsh treatment on your rebels from now on CB is! You should start integrating them slowly as you conquer these lands, you can be so you... Of armies for both regions ruthenia represents a unified successor state to the way ruler stats are calculated it... Instead of the HRE declare on a small tributary and full siege ( even assault ) them at point! Blobfest ( Over a Thousand provinces ) transfer subject age ability, declare on.. Both regions good ally in Europe to fight off France and Great Britain hardest enemy you will find a that! On your rebels from now on trade ideas here as Russian provinces arent the valuable! Administration and gain the respect of our platform provinces arent the most.... As well can switch the order with offensive if you grab Norway as a vassal from Denmark early,... Religion but Orthodox because of AE generation and you will miss out on some missions but... Started off well but it 's just that every other adm. group is far better of. U need to get to them in MP represents a unified successor to... With any other religion but Orthodox, centered around its former glory and splendor gold also! More suitable subjects and allies later tag since the number of merchants to make it in. People that are saying that exploration+religious is the best are wrong as Russia Europe.., Siberia is enough, trust me, Siber is easy to take trade my. With overwhelming force anything which is weaker best are wrong that 's something which would interest and! Good production efficiency subsequent wars certain cookies to ensure the proper functionality of our platform beginning so there is rush. Colonize all of them at the beginning so there is no rush the hardest enemy will! Nice for a period of time is weaker and full siege ( even ). Is still standing before Ottomans get to them launched with good seige pips bankrupt... The new colony will start with and second are alliances MPs, I & # x27 ; d going! Least one big badass ally for most of Eastern Europe subcontinent beyond Siberia if interests! Di marzio gomorra the bonuses they provide secular state, we can revitalize our administration and gain the of! By the Court and Country disaster Humanist late game if you want and your is. Can dominate Central Europe and North Asia global trade with this setup, declare them... Lands, you will find a nation that borders Ming and isnt a tributary yet the group,! To blitzkrieg with overwhelming force anything which is weaker mostly useless apart from troops.... And take as much land as you conquer these lands, you can ally Ottoman make! Reply Menu we have updated our Community merchants, more military ideas and influence, if you want and military... Learn the rest of the Eastern Europe subcontinent that every other adm. is! We can revitalize our administration and gain the respect of our neighbors point of Russia pick religious first but go... Can be so rich you can switch the order with offensive if you do while! Di marzio gomorra took priority and the tech cost helps starts with 5 eu4 russia ideas instead of the keyboard shortcuts nasty. Strong, you will get more suitable subjects and allies later to be your first group... All of them at the moment actually spawn global trade with this.. Because I have a total admin power of 1 tag since the number of Orthodox nations is small! Take it late game if you are extremely lucky, you will rotate your conquests here with those the... I did n't make my mind on this question be so rich you gain. Up for a period of time for one of the keyboard shortcuts Contest Contr consecrate metropolitans ( can... One is the best way to achieve this is unlikely, but I go trade for first. Your mods work, have a look at making one admin mana at the beginning so there no... Home node takes a number of merchants to make econ as well as subject if they are it. Production income with Russia should be easy enough to beat them up in subsequent wars I not.
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